Levels 2 and 3 have 5 ranks, 4-6 have 4 ranks, and 7-10 have 3 ranks. and they're pretty awesome for the most part. All Level 1 Skills are now only 1 Rank (Plus the Mastery, but that’s just because I can’t add a +100% new Perk) and are "firmware upgrades" (just the title of the Perk, not like an item or anything) to your Pip-Boy. These are akin to t3nd0's Focus or Mastery Perks from PerkusMaximus. These become available at level 50 and you can only take one. stat to gain access to all 10 Perks by the end of the game.) Mastery Perks have been added as the Rank 2 of the Level 1 stills. (IMPORTANT- This means you will only gain +6 to each SPECIAL so it is possible to lock yourself out of high rank perks! Without collecting Bobbleheads you require at least a 4 in a S.P.E.C.I.A.L. You gain +1 to the Stat on odd ranks (+2 at Rank 9) and something specific to that S.P.E.C.I.A.L. Soooooooooooo many new perks! S.P.E.C.I.A.L. V 4.0-5.x - Check “Future Plans” Section. V 3.0-3.x - Cooking and Chem total Overhaul. V 2.0 - 2.6 - Base changes to Chems introduced NukaWorld Patch Fixed small inconsistencies within the mod. This balances the progression towards Perks that aren’t in your immediate build (When you see how I overhauled the SPECIAL Training Perks you will understand.). Now that you’ve established a baseline, distribute the rest of your points, but don’t raise anything higher than 6. This ensures that with Bobbleheads you will have access to every Perk given a high enough level (Which is stupid high FYI.). When starting a new character the best and MOST BALANCED build is to put all of your stats to 3. Or use one of the many “Respec” mods out there) If you have a Perk I've disabled, you probably just lost a point. It won't make much sense for your Sniper who had NightPerson to now have Slayer which boosts melee Crit Chance. Charisma challenges didn't seem to scale in a way that made sense, you start with too high an accuracy in V.A.T.S., and Crits are fun! So I fixed all of that, too! There are some changes here and there, and we'll detail all these things in a bit, but that's the long and the short of it. When crafting new perks and looking at the current system I found I was able to address some of the issues I had with the game. This mod overhauls the Vanilla Perk Tree by combining similar Perks and then replacing the now available Perks with awesome new Perks! I did this to allow players to enjoy more of the game regardless of their character build, but give the game more of an overall RPG feel. Well originally it was a few things… now it’s quite a bit! (I shall be the next t3nd0!!! xD ) Under-the-hood changes include: Charisma Challenge Overhaul, Chem Overhaul, Cooking and Food Overhaul, V.A.T.S. But I fixed it! This is a complete overhaul of the Vanilla Perk Tree that bled over to Overhaul a few other things. Did you feel like the Vanilla Perk Tree was a little bloated? To enjoy certain aspects of the game did you feel like your early/mid-game build was sidelined or pigeonholed? I did.
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